This living, rune-etched ruby, swallowed by the Exalted Bloodthirster, has an endless appetite for gore. If the destroyed model was your Warlord, that model is no longer your Warlord, and your Warlord counts as having been destroyed. That model loses all Warlord Traits, Relics and Exalted abilities it had – instead, it always has the Rage Unchained Exalted ability (see left). On a 4+, set that model up again, at the end of the phase, as close as possible to its previous position and more than 1" from any enemy models, with D6 wounds remaining. In addition, the first time a model with this Relic is destroyed, roll one D6. In addition, this model can perform a Heroic Intervention if there are any enemy units within 6" of them instead of 3", and when doing so can move up to 6" instead of 3".Ībilities: When resolving an attack made with this weapon, a damage roll of 1 or 2 counts as 3 instead. Unrivalled Battle-lust: When a charge roll is made for this model, add 2 to the result. Rage Unchained: This model is considered to have double the number of wounds remaining for the purposes of determining what row to use on its damage table. This is cumulative with the Unstoppable Ferocity ability. Slaughterborn: If, in the Charge phase, this model makes a charge move, is charged by any enemy units, or performs a Heroic Intervention, add 1 to its Strength and Attacks characteristics until the end of the following Fight phase. Any damage inflicted after this point in the same phase has no effect.Īrch-murderer: Add 1 to the Damage characteristic of all weapons this model is equipped with. Hellfire-wrought Armour: This model has a Save characteristic of 2+.īlood-blessed: This model cannot lose more than 8 wounds in the same phase. If it contained any triples, it instead suffers D3 mortal wounds. If your summoning roll included any doubles, your character then suffers a mortal wound. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned. This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is wholly within 12" of the character and more than 9" from any enemy model. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start (in the case of units that have a choice of allegiance, such as Furies, the unit when summoned will have this keyword). Roll up to 3 dice – this is your summoning roll. A CHARACTER who owes allegiance to one of the Dark Gods can only attempt to summon the units of their patron – for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS. If they do so, first choose one of the four Chaos Gods – KHORNE, TZEENTCH, NURGLE or SLAANESH. From this rent pour forth the Daemons of that realm, ready to rend and tear those who stand against the Ruinous Powers.Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they were themselves summoned to the battlefield this turn). Through dark pacts and blasphemous rituals, a champion of Chaos can weaken the fabric of reality to create a gateway to the warp.